RAID: Shadow Legends

Huzursuz Teryx (Teryx the Restless) Rehberi

  • Rare
  • Void
  • Defense
  • Lizardmen

Void Rare Lizardmen DEF controller: single-hit AoE 1-turn Provoke at 50→75% nominal chance (5→4 turn cooldown), all-ally 15% Strengthen, self-only Counterattack, and self 25% Increase ACC. ['Doom Tower Magma Dragon when Provoke-eligible and team lacks stronger reliable provoker.', 'Lizardmen Faction Wars wave control plus minor teamwide protection.', 'Conditional Hydra Head of Decay backup Provoke only; not sole uptime solution.'].

En iyi kullanım: Doom Tower Magma Dragon: conditional 1-turn Provoke attempts can be valuable where the boss is eligible for Provoke; build enough ACC, speed and survival for a 75% maximum native proc / 4-turn booked A2 cycle. · Lizardmen Faction Wars progression: early-to-mid budget all-enemy Provoke on waves, all-ally 15% Strengthen and DEF-scaling AoE control/damage.

Yetenekler

  • Pinpoint Thrust — Attacks 1 enemy. Places a 25% [Increase ACC] buff on this Champion for 2 turns.
  • Spur Claw · CD 5→4 — Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.
  • Protect the Crowned · CD 5→3 — Places a 15% [Strengthen] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.

Önerilen build

Ekipman setleri: Perception: useful combined ACC and SPD for conditional enemy Provoke., Speed: raises cycling and opening priority., Accuracy: usable early when meeting enemy resistance remains difficult., Immortal or other legal durability sets: better survival when enemies target the provoker., Reflex: optional external cooldown cycling; exact procs cannot be counted as native A2 cooldown reductions., Protection: optional survival/utility where legal and practical; not an additional native buff type., Regeneration: optional self sustain if frequently targeted, with major gear tradeoffs.

Stat önceliği: SPD: important to establish Provoke / Strengthen before dangerous enemy turns and recast A2 on its 4-turn booked cooldown; stage-specific requirements. › ACC: essential for legal Provoke placement on enemies; calibrate to actual target resistance, not to an invented universal stat number. › DEF%: attack scaling for A1/A2 and personal survivability when redirected targets use default skills on Teryx. › HP%: critical to survive being the target of attacks redirected by Provoke; 15% Strengthen does not make him invulnerable. › RES: optional for control-tank survival when enemy debuffs are dangerous; tradeoff against SPD/ACC. › C.RATE/C.DMG: secondary for a damage hybrid after Provoke consistency and survival; no native crit-dependent Provoke.

Sinerjiler

  • Eskişahid Bakıcısı — Tender supplies cleansing, Continuous Heal and revive that Teryx lacks; useful if his Provoke pulls heavy enemy attacks.
  • Eczacı — Apothecary provides SPD support and focused healing, helping Teryx take turns and survive focus; the SPD buff and heal a
  • Savaş Kızı — Warmaiden supplies AoE 60% Decrease DEF for Teryx DEF-scaling AoE damage and helps allies clean provoked waves; Teryx su
  • Karabasan Gnak — Gnarlhorn has his own AoE Provoke and self-protection, supplying a second Provoke source for a wave/timing gap; competin
  • Visix Kırılmaz — Visix has AoE Provoke and Ally Protection in her kit; can cover gaps or eventually replace Teryx for stronger reliable c
  • Savaş Kızı — Teryx Provoke can force eligible waves into default attacks while Warmaiden deploys AoE Decrease DEF for follow-up damag