RAID: Shadow Legends

Kurzad Tiefenherz (Kurzad Deepheart) Guide

  • Rare
  • Void
  • Attack
  • Dwarves

Void Rare Dwarves ATK champion whose Deep Ambush provides all-ally 50% Increase ACC then 30% AoE Decrease DEF, whose crit-dependent Bushwhack extra hit inflicts 30% Decrease SPD, and whose AoE crits boost his own Turn Meter. ['Iron Twins support in teams that need ally Accuracy and repeated conditional enemy SPD reduction.', 'Rare Dwarf Faction Wars and Rare Secret Rooms AoE support.', 'Early/midgame debuff-dependent teams lacking strong +50% Increase ACC coverage.'].

Am besten in: Faction Wars Dwarves: early-to-midgame budget AoE Increase ACC (50%) and Decrease DEF (30%), with A1 30% Decrease SPD and A2 wave cycling. · Iron Twins Fortress progression: 50% Increase ACC supports team debuff reliability and A1 strong Decrease SPD has an established interaction with the encounter; still requires crit and accuracy and stage-specific boss tuning.

Fähigkeiten

  • Bushwhack — Attacks 1 enemy. Places an extra hit if this attack is critical. The extra hit places a 30% [Decrease SPD] debuff for 2 turns.
  • Flailing Pick · CD 3 — Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 7.5%.
  • Deep Ambush · CD 3 — Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Empfohlener Build

Ausrüstungssets: Perception: useful SPD + ACC when targeting resistant waves/bosses., Speed: improve 97 base SPD and bring A3 ahead of team debuff users., Accuracy: accessible ACC stat if Increase ACC uptime is intermittent., Critical Rate: inexpensive solution when reaching 100% effective crit with poor substats., Lifesteal: early sustained damage gear, conditional on outgoing damage and lack of intrinsic healing., Stun: on AoE skills can offer EQUIPMENT-derived control for waves/Secret Rooms; do not mark as native Stun., Reflex: conditional cooldown cycling; can alter A3 rotation and should not be modeled as guaranteed cooldown reduction.

Stat-Priorität: SPD: act before allied debuffers to supply Increase ACC and 30% Decrease DEF; 97 base SPD requires gearing, speed tuning is stage-specific. › C.RATE: target effective 100% in critical-dependent A1/A2 support builds to ensure first-hit extra hit and maximize AoE self-TM gain; account for external critical buffs and encounter restrictions. › ACC: required for A1 Decrease SPD and A3 Decrease DEF versus enemy RES; A3 50% Increase ACC helps but is not a replacement for adequate raw in-battle ACC. › HP% / DEF%: survival is important because base HP 12225 and DEF 870 are modest and he has no innate heal or defense buffs. › ATK% and C.DMG: secondary damage investment after speed, required debuff reliability, crit reliability and survival. › RES: situational against disruptive encounter effects; not an innate safeguard.

Synergien

  • Geomant — A3 Increase ACC can improve Geomancer hostile HP Burn and Weaken / Turn Meter steal attempts in resistance-heavy fights,
  • Kaltesherz — Kurzad can provide Increase ACC before Coldheart attempts enemy-turn-meter or debuff components of her kit, and weak 30%
  • Waffenknecht — A3 Increase ACC helps eligible Armiger critical-hit Turn Meter reduction attempts pass resistance where applicable; both
  • Gefrorene Banshee — A3 Increase ACC is useful for Frozen Banshee’s Poison Sensitivity and conditional Poison placements against high-RES tar
  • Apotheker — External Increase SPD/healing helps Kurzad with low base speed and durability; Kurzad gives Increase ACC, not allied spe
  • Geomant — When Geomancer’s HP Burn is resistance-gated, 50% Increase ACC improves his chance to place it before his native passive