RAID: Shadow Legends
Yeoman Guide
- Common
- Magic
- Attack
- The Sacred Order
Yeoman earns a 1.1/5.0 rating because he lacks the foundational utility required to progress in any meaningful area of the game. While his triple-hit A1 provides a theoretical niche for Turn Meter control or shield breaking, the 10% activation rate is far too low to be reliable. His status as a Common champion is his biggest anchor; the inability to Ascend means he can never equip a Banner for Accuracy, making his one useful mechanic almost impossible to land in mid-game content. Compared to even basic Uncommons like Armiger—who has a 100% Turn Meter reduction on his A1—Yeoman is completely ob
Skills
- Rapid Fire — Attacks 1 enemy 3 times. Each hit has a 10% chance to decrease the Turn Meter by 20%.
Recommended build
Gear sets: Offense, Cruel
Synergies
- Arbiter
- High Khatun
- Spirithost
- Warmaiden