RAID: Shadow Legends

Xenomorph Guide

  • Legendary
  • Magic
  • Attack
  • Dark Elves

Xenomorph is a Magic Legendary Dark Elves Attack champion with critical-hit-based triple Poisons, self Perfect Veil, preattack Infest/Stun, other-enemy True Fear, Infest-death pure damage, conditional self revive and a Poison ownership-sensitive 20% enemy DEF reduction. Dark Elves Faction Wars, Doom Tower/Cursed City wave Infest-kill setups and Poison-enabled boss compositions; selective Arena control.

Best used in: Doom Tower — waves · Faction Wars — Dark Elves · Cursed City — eligible waves · Dragon

Skills

  • Tail Stab — Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns. Places three 5% [Poison] debuffs if this attack is critical. Also places a [Perfect Veil] buff on this Champion for 2 turns.
  • Infestation · CD 4→3 — Attacks 1 enemy. Before attacking, places a [Stun] debuff and an [Infest] debuff on the target for 2 turns. These debuffs cannot be resisted if this Champion is under a [Perfect Veil] buff. Places a [True Fear] debuff on all other enemies for 1 turn. This debuff cannot be resisted if this Champion is under a [Perfect V
  • Rip and Claw · CD 4→3 — Attacks 1 enemy 2 times. Deals 15% more damage for each [Poison] debuff on the target. Also places a [Perfect Veil] buff on this Champion for 2 turns.
  • Caustic Blood [P] — Whenever this Champion is attacked, has a 25% chance to place a 5% [Poison] debuff on the attacker for 2 turns. This debuff cannot be resisted or blocked if the attack is critical. If an enemy is under a [Poison] debuff placed by this Champion, decreases their DEF by 20%.

Recommended build

Gear sets: Perception

Stat priority: Effective C.RATE toward 100% for reliably three A1 Poisons on normal eligible hits; weak affinity hits may still be unable to crit. › SPD appropriate to act before important control enemies and cycle 3-turn A2/A3 skills. › ACC to land A1/Passive Poisons and A2 debuffs when not benefiting from listed unresistable clauses. › ATK% and C.DMG for single-target A1/A2/A3 damage, balanced with C.RATE and necessary ACC. › HP%/DEF% for longer boss battles and surviving reactive passive usage. › RES optional for specialty builds; do not claim built-in RES scaling.

Synergies

  • Dune Herald Zaharis — Hawkstrike can spread two eligible debuffs from an afflicted target to the rest of the enemy team. A release fix explici
  • Dark Kael — Can apply Poison Sensitivity and Poisons; A1 instant-activates eligible Poisons and A2 can extend qualifying debuffs, co
  • Mithrala Lifebane — ACC aura plus protection helps A1 Poison landing and survivability, particularly without self Perfect Veil on A2.
  • Visix the Unbowed — Dark Elves teammate provides survivability and control in Faction Wars while Xenomorph supplies damage and Poisons.
  • Lydia the Deathsiren — Faction-compatible damage enablement through team debuffs and speed support; Xenomorph conditional DEF reduction is a di
  • Coldheart — Coldheart provides enemy MAX HP and Turn Meter-oriented damage/control tools while Xenomorph provides Poison and conditi