RAID: Shadow Legends

Vizier Ovelis Guide

  • Legendary
  • Force
  • Attack
  • Dark Elves

Vizier Ovelis is a Force Legendary Dark Elves Attack champion specialized in extending ALL eligible already-present debuffs on a single target using a three-hit A1 (35% base / 50% booked chance per hit). His A2 supplies Block Buffs, 50% Decrease ATK and 100% Heal Reduction to one enemy, his A3 spreads two random existing debuffs to other enemies, and both his passive and a conditional A3 grant self-only Perfect Veil. Demon Lord Clan Boss with established Poison and attack/defense debuffs. Selected Doom Tower/Spider Normal wave debuff spread strategies. Fire Knight Normal supplementary single-t

Best used in: Demon Lord Clan Boss (especially long fights): A1 extends Poison, Decrease ATK, Decrease DEF, Weaken and other eligible existing debuffs; has no innate poison. Bring original debuff placers, sufficient ACC and a legal debuff inventory, then set A1 priority after setup. · Traditional long-boss debuff-uptime role: sustain selected debuffs for many turns with repeated A1 attempts, reducing need for constant reapplication; only against enemies allowing extension.

Skills

  • Accursed Blades — Attacks 1 enemy 3 times. Each hit has a 35% chance of increasing the duration of all debuffs by 1 turn.
  • Master of Misery · CD 4 — Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, and a 100% [Heal Reduction] debuff for 2 turns.
  • Vizier of Poisons · CD 5→4 — Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies. Places a [Perfect Veil] buff on this Champion for 3 turns if the target is under 2 or more debuffs.
  • Unseen Assassin [P] — Places a [Perfect Veil] buff on this Champion for 2 turns at the start of each Round.

Recommended build

Gear sets: Perception/Speed for accuracy and reliable action cycling, Lifesteal with Perception or Speed for traditional Clan Boss survivability if no other sustain, Regeneration/Immortal in fragile utility builds, Reflex for A2/A3 support if not relying on a locked speed-tune or A1-only rotation

Stat priority: ACC to reliably extend eligible debuffs versus actual target RES › SPD tuned for desired A1 usage and boss rotation › HP% and DEF% for sustained Clan Boss survival › C.RATE for optional damage after ACC/SPD/survivability › C.DMG and ATK% after support requirements › RES when encounter-specific control avoidance is necessary

Synergies

  • Frozen Banshee — Provides repeatable Poison and Poison Sensitivity in Clan Boss. Vizier can prolong eligible debuffs after they land; she
  • Occult Brawler — Supplies frequent Poison debuffs; Vizier can increase duration on supported long-boss targets. Must preserve originating
  • Bad-el-Kazar — Provides Poisons and allied healing/cleanse, while Vizier extends eligible poisons for boss damage; healing belongs to t
  • Dracomorph — Provides Poison plus Decrease DEF and Weaken, giving A1 valuable debuffs to extend across long turns. Relationship is ro
  • Zavia — A3 can spread eligible Poisons on waves while Zavia can activate Poisons; activation consumes/removes poison effects und
  • Elenaril — Can activate allied Poisons in eligible encounters; Vizier may extend or spread Poison before activation, depending on t