RAID: Shadow Legends

Versulf the Grim Guide

  • Legendary
  • Force
  • HP
  • Knights Revenant

Legendary Force Knights Revenant HP-scaling protector: 60% all-ally Increase DEF and 50% Ally Protection on everyone else, conditional control-enabled AoE double hits with Leech, a single-target Provoke, personal HP Shield and 20% retaliatory Provoke. Doom Tower Magma Dragon and wave progression. Knights Revenant Faction Wars. Demon Lord killable Ally Protection teams. Secondary arena / dungeon HP tank when needed.

Best used in: Doom Tower Magma Dragon (Kuldath): A1 and P1 provide Provoke attempts to manage its provocation-dependent mechanics; ACC, risk of resisted/failed 50% and 20% attempts, and backup provoke support matter. · Knights Revenant Faction Wars: durable team Increase DEF and Ally Protection, conditional group Leech and crowd control; cover missing revive/heal and boss needs through teammates. · Demon Lord Clan Boss progression (killable): A3 team 60% Increase DEF and 50% Ally Protection supports damage survival, and booked A2 Leech aids sustain where applied; requires proper protect timing and a separate Decrease ATK source where needed. · Doom Tower wave progress: conditional A2 extra HP-based AoE hit versus pre-controlled enemies plus team protection and self shielding.

Skills

  • Stern Admonishing — Attacks 1 enemy. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Also places a [Shield] buff on this Champion for 2 turns equal to 10% of their MAX HP.
  • Reign of Sorrow · CD 4→3 — Attacks all enemies. Places an extra hit on enemies under [Stun], [Freeze], [Fear], [True Fear], [Provoke], [Petrification] debuffs. Each hit has a 75% chance of placing a [Leech] debuff for 2 turns.
  • Quality Minions · CD 5→3 — Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
  • Infectious Fury — When hit, has a 20% chance of placing a [Provoke] debuff on the attacker for 1 turn. Occurs once per hit.

Recommended build

Gear sets: Guardian, Perception, Immortal, Speed, Accuracy, Resilience, Bolster, Reflex

Stat priority: HP% for A1/A2 damage, A1 Shield size and tank survival. › SPD for timely A3 mitigation and A2 Leech, tuned to encounter; generic maximum speed is not a reliable Clan Boss instruction. › DEF% and actual mitigation for surviving redirected Ally Protection damage; A3 Increase DEF does not make him invulnerable. › ACC matched to selected target RES to enable A1/P1 Provoke and A2 Leech; no innate requirement for A3 friendly buffs. › RES where interruption from crowd control/Block Buffs threatens cast cycle, subject to HP/DEF/ACC tradeoffs. › C.RATE toward 100% effective for intentional hybrid HP nuker after survival and speed requirements; C.DMG thereafter.

Synergies

  • Scyl of the Drakes — Scyl A2 AoE Stun attempts can pre-control wave targets, allowing Versulf A2 to make an extra hit against each actually s
  • Miscreated Monster — His AoE Stun attempts can establish the A2 extra-hit condition; his shielding can cover allies that Versulf A1 self Shie
  • Archmage Hellmut — Can set Stun on enemies and team Increase SPD for more Versulf turns; Versulf A2 earns second hit only on enemies actual
  • Mithrala Lifebane — Mithrala can provide cleanses, Strengthen, team Shield and control; her Petrification on eligible attackers may satisfy
  • Jareg — Jareg can add 50% Decrease ATK on eligible enemy via A1 to reduce the damage pressure faced by a protector; a second All
  • Warlord — Warlord supplies team heal, team Shield and Block Debuffs that Versulf lacks; helps him safely execute Ally Protection c