RAID: Shadow Legends

Suzerain Katonn Guide

  • Legendary
  • Spirit
  • Attack
  • Undead Hordes

Legendary Spirit Undead Hordes ATK AoE attacker/debuffer with 33% All Battles ATK aura, chance-based 30% Decrease SPD and 25% Weaken/60% Decrease DEF, plus a nonresistible removal of three selected enemy protective buffs before AoE attack and 100% Heal Reduction attempt. Campaign AoE farmer when sufficiently geared. Undead Hordes Faction Wars waves. Doom Tower and dungeon wave AoE attacker/debuffer. Matchup-specific Arena defense-buff removal opener. Conditional Hydra or other boss Decrease DEF/Weaken/Decrease SPD support.

Best used in: Campaign: all three active skills are AoE; +33% ATK leader aura supports AoE wave clear if adequately geared. · Faction Wars (Undead Hordes): AoE debuffs, Heal Reduction and specific enemy buff removal for waves and selected bosses, with external support. · Doom Tower normal waves: three AoE attacks and multiple debuffs offer offensive/control potential; artifact-based Stun is an equipment effect, not innate skill.

Skills

  • Temporal Nova — Attacks all enemies. Has a 35% chance of placing a 30% Decrease SPD debuff for 2 turns.
  • Hex of Years · CD 4 — Attacks all enemies. Has a 70% chance of placing a 25% Weaken debuff for 2 turns. Also has a 45% chance of placing a 60% Decrease DEF debuff for 2 turns.
  • Banish From Time · CD 4 — Removes Shield, Block Damage and Unkillable buffs from all enemies, then attacks them. Places a 100% Heal Reduction debuff on all enemies for 2 turns. The buff removal cannot be blocked or resisted.

Recommended build

Gear sets: Main/substats and turn-order reliability outweigh superficial set bonuses., A3 selected-buff removal need not force ACC investment when it is the only intended utility; A3 Heal Reduction and all other enemy debuffs DO need it., Avoid claiming four-turn A2/A3 can cycle every other turn without external support.

Stat priority: ACC: mandatory for Decrease SPD, Weaken, Decrease DEF and Heal Reduction to stick against the chosen enemies; A3 buff removal alone needs no ACC. › SPD: turn order and repeat A2/A3 use; four-turn cooldowns remain four after booking. › ATK%: direct hit base coefficients 2.2, 3.7, 3.8 times ATK and 33% lead aura increase attacking potential. › C.RATE: pursue 100% effective for reliable critical AoE nuking when making damage a core role; not needed for A3 buff removal. › C.DMG: after sufficient critical rate, multiplies direct damage rather than debuff placement chance. › HP% and DEF%: survive if using control/utility in sustained bosses; base HP 15,030, DEF 1,013.

Synergies

  • Arbiter — Arbiter can grant team Increase ATK and Turn Meter so Suzerain acts earlier, improving ATK-scaling AoE and anti-protecti
  • Prince Kymar — Kymar can reset allied cooldowns, enabling earlier reuse of Suzerain’s native 4-turn A2/A3 when its reset is available.
  • Gnut — Suzerain can contribute Weaken and Decrease DEF against susceptible bosses, amplifying Gnut’s direct attacks; no claim t
  • Royal Guard — Successful A2 Decrease DEF and Weaken can augment Royal Guard’s direct damage against eligible bosses/waves.
  • Duchess Lilitu — Duchess protects fragile Suzerain through her sustain/Veil and offers Increase ATK for his offensive build; redundant of
  • Mithrala Lifebane — Mithrala defensive buff support and team protection help Suzerain survive long multienemy fights; neither requires a fab