RAID: Shadow Legends
Skull Lord Var-Gall Guide
- Legendary
- Force
- Defense
- Lizardmen
Skull Lord Var-Gall earns a 3.2/5.0 rating because he is the definition of a niche specialist. His score is bolstered by his absolute dominance in Lizardmen Faction Wars and his unique ability to cheese the Magma Dragon, but it is heavily dragged down by his near-zero utility in Clan Boss and Hydra. Compared to other Defense legendaries like Rhazin or Scyl, he lacks the versatile 'plug-and-play' nature that defines a 4.0+ champion. His dependency on a specific Rare (Skullsworn) for his full potential makes him feel clunky in modern compositions. While his Max HP reduction is a powerful anti-ta
Skills
- Crushing Grasp — Attacks 1 enemy 2 times. Each hit fills this Champion’s Turn Meter by 5%. Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.
- Skull Guard · CD 4 — Places a 25% [Strengthen] buff on this Champion for 2 turns. Has a 75% chance of placing a [Provoke] debuff on a target for 1 turn.
- Extinction Wave · CD 5 — Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
- Drip Feed — When attacked, decreases the attacker’s MAX HP by 5%. Cannot decrease a single enemy’s MAX HP by more than 50%. Occurs once per enemy attack. Does not work against bosses. Has a 50% chance of placing a [True Fear] debuff on targets whose MAX HP has been decreased by 20% or more.
- Rebirth — Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn. If there are multiple Skullsworns on the team, only one of them will be revived.
Recommended build
Gear sets: Regeneration, Immortal
Synergies
- Skullsworn
- Krisk the Ageless
- Pythion
- Nekhret the Great