RAID: Shadow Legends

Septimus Guide

  • Legendary
  • Spirit
  • Attack
  • Banner Lords

Spirit Legendary Banner Lords ATK damage dealer rebalanced in May 2026: A1 ignores 30% DEF and grants self Extra Turn plus Holy Sword reset on kills; A2 is 3-turn AoE (3.5×ATK + 10% enemy MAX HP) bypassing Shield/Block Damage; passive unresistibly has 30% chance to extend existing debuffs and gives +30% damage versus enemies with strictly higher MAX HP. Dungeon wave and boss burst alongside AoE Decrease DEF/Weaken support. Spider normal-mode AoE Enemy MAX HP damage. Arena offensive burst where Shield/Block Damage bypass matters. Hydra damage slot when team covers mandatory utility and head cap

Best used in: Spider normal-mode waves and boss: AoE MAX HP damage to eligible targets; tune for boss damage caps and spiderling wave control. · Dragon and Ice Golem progression/fast teams: AoE attack and passive damage bonus against higher-MAX-HP enemies; pair with support and consider encounter counterattack thresholds. · Doom Tower wave clearing and selected bosses: A2 AoE damage, A1 execution resetting A2 on kills, debuff-duration extension against eligible enemies.

Skills

  • Behead — Attacks 1 enemy. Will ignore 30% of the target's DEF. Grants an Extra Turn and resets the cooldown on this Champion's Holy Sword skill if the target is killed. The cooldown will be reset even if this attack is a counterattack.
  • Holy Sword · CD 3 — Attacks all enemies. Will ignore [Shield] and [Block Damage] buffs. Damage increases according to enemies’ MAX HP.
  • Giant Killer — Has a 30% chance of increasing the duration of all debuffs on the target by 1 turn whenever this Champion attacks. This effect cannot be resisted. The damage inflicted by this Champion's skills increases by 30% if the enemy's MAX HP is higher than this Champion's MAX HP.

Recommended build

Gear sets: Substat quality and real post-buff SPD/crit/ATK usually matter more than arbitrary set matching., Do not choose Accuracy sets for native passive extension; ACC does not improve unresistible 30% passive chance., Check MAX HP component cap and whether extra Ignore DEF yields actual added damage in each boss environment.

Stat priority: C.RATE up to 100% effective critical chance for primary direct-damage builds (base 15%, account for aura/blessings/ally buffs if truly applicable). › SPD sufficient for planned encounter, allied setup order and debuff uptime; do not invent universal speed breakpoints. › C.DMG for amplified direct critical hits, with diminishing value where Enemy MAX HP damage is hard-capped. › ATK% for A1 3.6 ATK and A2 3.5 ATK term; debuff extension not ATK dependent. › HP%/DEF% for long encounters: base HP and DEF are low compared with many supports. › ACC is not required for native kit after May 2026 passive change; avoid default ACC banners unless other equipment procs justify them.

Synergies

  • Lydia the Deathsiren — Lydia applies AoE 60% Decrease DEF and 25% Weaken; Septimus benefits on A2 and can sometimes preserve those debuffs usin
  • Uugo — Uugo provides AoE Decrease DEF and Block Buffs for Hydra; Septimus deals AoE direct damage but does not provide those ef
  • Arbiter — Arbiter gives 50% Increase ATK and 30% allied Turn Meter fill to enable Septimus to take a buffed hit earlier.
  • Duchess Lilitu — Duchess provides team Block Debuffs, Increase ATK, and revival; Septimus benefits from her offensive and defensive cover
  • Siphi the Lost Bride — Siphi boosts allies’ Speed, Turn Meter and defense and can revive Septimus after being defeated.
  • Prince Kymar — Prince Kymar can reset teammate cooldowns including Septimus Holy Sword, enabling additional A2 AoE damage if both use s