RAID: Shadow Legends

Sentinel Guide

  • Rare
  • Force
  • HP
  • Barbarians

Sentinel earns a 2.5/5.0 rating because he is the definition of 'average' with a steep fall-off in late-game utility. His core strength lies in his self-sustain; a passive 10% heal that can crit is rare for a unit of his rarity, giving him decent staying power in Faction Wars and early Arena. However, he is held back by the 'small' versions of his debuffs (25% Decrease ATK instead of 50%) and a reliance on critical hits to trigger his Provoke, which complicates his gearing. Compared to other Rare tanks like Gnarlhorn, who offers a 100% AOE Provoke, Sentinel feels underwhelming and inconsistent

Skills

  • Polearm Push — Attacks 1 enemy. Has a 60% chance of placing a [Provoke] debuff for 1 turn if this attack is critical.
  • Sweeping Strike · CD 4 — Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
  • Regeneration — Heals this Champion by 10% HP at the start of each turn. This Heal can be critical.
  • Aura — Increases Ally RESIST in Faction Crypts by 30.

Recommended build

Gear sets: Regeneration, Immortal

Synergies

  • Scyl of the Drakes
  • Vrask
  • Warmaiden
  • High Khatun