RAID: Shadow Legends
Reliquary Tender Guide
- Rare
- Void
- Support
- High Elves
Void Rare High Elves support with a full-party removable-debuff cleanse plus 2-turn 15% Continuous Heal and a 30%-HP single-ally revive with 30% post-revive Turn Meter. High Elves Faction Wars debuff removal and revive coverage. Nether Spider poison cleanup. Early/mid Dragon and Ice Golem sustain and revive. Flexible Cursed City or Doom Tower support when legal.
Best used in: High Elves Faction Wars: reliable debuff cleansing, Continuous Heal and single-target revive to recover fallen allies and enable full-team survival. · Doom Tower Nether Spider: all-ally debuff cleanse and follow-up healing can address poison pressure, provided skill is available when needed. · Early/mid-game Dragon and Ice Golem progression: cover debuff cleansing, recovery from deaths, and periodic healing while separate damage dealers kill enemies.
Skills
- Warden Staff — Attacks 1 enemy. Has a 20% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
- Tender’s Watch · CD 5→3 — Removes all debuffs from all allies, then places a 15% [Continuous Heal] buff on them for 2 turns.
- Call to Life · CD 6→5 — Revives an ally with 30% HP and fills their Turn Meter by 30%.
Recommended build
Gear sets: Choose strong HP%/DEF%/SPD substats before chasing a fixed set combination., A2 has no direct damage and its Continuous Heal does not scale with Reliquary Tender’s HP; HP% on her is primarily survival., Avoid universally prescribed 200+ SPD, 400+ RES or ACC without difficulty, roster and battle data.
Stat priority: SPD: frequent turns for A2 (3 turns booked) and A3 (5 turns booked); obey any actual speed-tune constraints. › HP% and DEF%: support survivability; revive has no caster-HP scaling and Continuous Heal scales on the recipient’s MAX HP. › RES: can preserve a cleanser’s action against resistible control and prevent detrimental debuffs when encounter thresholds justify it. › ACC: only if relying on modest A1 Decrease ATK; tune to specific enemy RES instead of blindly maximising. › C.RATE, C.DMG, ATK: secondary for weak A1 single-target damage; not prerequisites for native support mechanics.
Synergies
- Apothecary — His 30% Increase SPD buff and 15% allied TM fill cycle her cleanse/revive faster; his targeted direct heal covers immedi
- Royal Guard — Royal Guard supplies enemy-MAX-HP-based dungeon damage; she provides debuff cleanup and ally rescue without pretending t
- Tayrel — His stronger 50% Decrease ATK and AoE 60% Decrease DEF compensate for her weaker 25% A1 debuff and lack of damage-amplif
- Arbiter — Arbiter supplies allied acceleration and additional team revival, while Reliquary Tender adds group cleansing; revival o
- Royal Guard — Keeping Royal Guard alive and clear of removable debuffs lets him continue using his enemy-MAX-HP-based dungeon damage a
- Tayrel — Cleansing disabling debuffs and reviving Tayrel can restore availability of his stronger Decrease ATK and Decrease DEF s