RAID: Shadow Legends

Orynyx Mindcrawler Guide

  • Legendary
  • Magic
  • Support
  • Dark Elves

Orynyx Mindcrawler is a Magic Legendary Dark Elves Support introduced for the mixed Fusion scheduled October 22, 2026. His central identity is an Arena-first ability-control package: A2 makes two AoE hits, first attempting to steal all enemy buffs and then placing two-turn Block Active Skills; A3 attempts to increase eligible enemy skill cooldowns by three turns while filling all allies’ Turn Meters by 20%; A1 applies one-turn Sleep only against a target whose active skill cooldown is attributable to Orynyx; and Neuroskitter prevents enemy cooldown increases on Orynyx himself and can give him

Best used in: Arena offense: AoE first-hit buff theft plus second-hit Block Active Skills · Live Arena and Tag Team Arena: speed-accuracy control and targeted anti-cooldown-increase counterpick · Siege: protect turn order and deny enemy key active skills · Dark Elves Faction Wars: wave skill denial and team Turn Meter support · Doom Tower: control susceptible dangerous waves · Cursed City: eligible wave encounters needing multi-target cooldown control

Skills

  • Dreamfang — Attacks 1 enemy and decreases that target’s Turn Meter by 10%. Places a Sleep debuff for 1 turn only when the target currently has at least one active skill on cooldown as a consequence of Orynyx Mindcrawler’s own cooldown-increase effects. The condition is source-attributed; an enemy skill merely being naturally on co
  • Clinging Webstorm · CD 5→3 — Attacks all enemies twice. On the first hit, each enemy is subject to a 75% unbooked (100% booked) chance to have ALL stealable active buffs transferred to Orynyx. On the second hit, each eligible enemy is subject to a 75% unbooked (100% booked) chance to receive Block Active Skills for 2 turns. Both control effects st
  • Mindcrawler · CD 6→4 — Has a 75% chance (100% booked before resistance) to increase the cooldowns of enemy active skills by 3 turns, while filling the Turn Meters of all allies by 20%. This is a non-attack hostile cooldown-control ability plus allied Turn Meter support; do not invent damage or a damaging hit.
  • Neuroskitter · CD 4 — Passive: enemy cooldown-increase effects cannot put Orynyx’s own skills on cooldown. Reactive active effect: whenever an enemy attempts to increase the cooldown of Orynyx’s or an ally’s skills, Orynyx activates an Instant Turn on himself, subject to this passive’s 4-turn cooldown, duplicate-copy/team restriction and li

Recommended build

Gear sets: Speed, Perception, Pinpoint, Feral, Impulse, Relentless

Stat priority: SPD › ACC › HP% › DEF% › RES › C.RATE_if_damage_subrole_only

Synergies

  • Arbiter — Arbiter can move the team forward and provide revival, which Orynyx lacks. Only one leader aura is active; do not add th
  • Deacon Armstrong — Deacon’s Turn Meter manipulation can help an Orynyx speed-control sequence while his defense reduction supports allies w
  • Duchess Lilitu — Duchess provides protective and revival utility that Orynyx does not; if Orynyx survives incoming cooldown-control attem
  • Mithrala Lifebane — Mithrala contributes defensive dispel/protection while Orynyx controls active skills. Opponent high RES and Stoneskin st
  • Seer — Orynyx can accumulate successfully stolen buffs on himself; Seer’s Karma Burn can consume qualifying allied buffs to inc
  • Gnut — Gnut supplies heavy direct boss damage behind wave/turn control, covering Orynyx’s lack of native boss damage. Does not