RAID: Shadow Legends

Nekhret the Great Guide

  • Legendary
  • Void
  • Defense
  • Undead Hordes

Nekhret the Great is a Void Legendary Defense champion from the Undead Hordes built around protecting one or more priority allies and turning that protection into repeated team attacks. Tomb Glaive is a three-hit DEF-scaling basic attack at 1.3 DEF per hit; each hit has a 20% native chance to place the large 50% Decrease ATK for 1 turn and reaches 30% when fully booked. That debuff explicitly cannot be resisted, so Nekhret's native kit does not require Accuracy. Legion of the Damned is a 5-turn skill that books to 4 turns and calls every eligible ally currently under an Ally Protection buff pl

Best used in: Arena Offense · Arena Defense · Live Arena · Faction Wars · Doom Tower Floors · Demon Lord

Skills

  • Tomb Glaive — Attacks 1 enemy 3 times. Each hit has a 20% listed chance of placing a 50% Decrease ATK debuff for 1 turn. Fully booked, each hit's listed activation chance reaches 30%. This Decrease ATK effect explicitly cannot be resisted, so Nekhret does not use Accuracy-versus-Resistance for its placement. Each native hit uses the
  • Legion of the Damned · CD 5→4 — Initiates a coordinated attack against 1 enemy with allies who are currently under Ally Protection buffs placed by Nekhret the Great. Participating allies use their default skills. If the complete coordinated attack does not kill the selected target, Nekhret gains an Extra Turn. Fully booked, the cooldown is reduced fr
  • Disturbing Infusion · CD 4→3 — Places Block Debuffs, a 50% Ally Protection buff, and a 25% Strengthen buff on one eligible ally for 3 turns. The Ally Protection buff placed by this skill cannot be removed. Fully booked, the cooldown is reduced from 4 turns to 3.
  • Unsleeping Aegis — Whenever an ally is attacked while under an Ally Protection buff placed by Nekhret the Great, places a Shield on that ally equal to 30% of Nekhret's MAX HP for 2 turns, but only if that ally does not already have a Shield placed by Nekhret. Whenever this passive actually places that Shield, it also decreases the curren
  • Arise My Minions — At the start of each Round, places Block Debuffs and a 25% Strengthen buff for 3 turns on the eligible ally with the lowest MAX HP. Also places a 50% Ally Protection buff on that ally for 6 turns. The Ally Protection buff placed by this passive cannot be removed.

Recommended build

Gear sets: Chronophage, Divine Speed, Fortitude, Guardian, Immortal, Mercurial, Regeneration, Resistance

Stat priority: HP% › DEF% › SPD to required protection/Ally Attack order › RES for selected PvP/PvE control resistance › C.RATE and C.DMG only for intentional Tomb Glaive damage builds › ACC is not required for Nekhret's native kit

Synergies

  • Taras the Fierce — Nekhret’s protection package is ideal for keeping a priority damage dealer like Taras alive through the opening exchange
  • Rotos the Lost Groom — Ally Protection, Strengthen-style mitigation, and emergency protection help Rotos survive long enough to snowball.
  • Georgid the Breaker — Nekhret can protect a fragile burst damage dealer so Georgid reaches his attack turn safely.
  • Marichka the Unbreakable — Marichka adds cleanse, recovery, and revive insurance around Nekhret’s single-target protection plan.
  • Siphi the Lost Bride — Siphi’s speed and sustain keep Nekhret and his protected carry cycling safely.