RAID: Shadow Legends
Marksman Guide
- Epic
- Spirit
- Attack
- High Elves
Marksman earns a 3.2/5.0 rating because he is a versatile utility-attacker who suffers from the 'Jack of all trades, master of none' syndrome. His strength lies in his A2 Turn Meter fill, which is a premium mechanic for any Epic, and his built-in Extra Turn mechanics that can lead to explosive bursts of poisons. However, his 3.2 rating is held back by his random-hit A3, which lacks the reliability needed for high-end Arena or specific Dungeon waves, and his low base survivability. Compared to top-tier Epics like Seeker or Royal Guard, he lacks the specialized power to be an 'S-Tier' pick. He i
Skills
- Toxic Bolt — Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns if the attack is critical. Has a 15% chance of granting an Extra Turn.
- Haste · CD 4 — Attacks 1 enemy. Fills the Turn Meter of all allies by 20%. Has an extra 15% chance of inflicting a critical hit.
- Arrow Storm · CD 5 — Attacks 4 times at random. Each hit has a 25% chance to ignore DEF.
- Aura — Increases Ally DEF in the Arena by 32%
Recommended build
Gear sets: Relentless, Speed
Synergies
- Arbiter
- High Khatun
- Apothecary
- Frozen Banshee
- Fayne