RAID: Shadow Legends

Magnarr Guide

  • Epic
  • Spirit
  • HP
  • Demonspawn

Spirit Epic Demonspawn HP-scaled AoE nuker: Percussive Pound hits unburned enemies twice but burned enemies once with a conditional 50% Stun; A3 spreads two random eligible debuffs to burned foes and extends burn duration; burning damage events heal Magnarr. Arena direct HP nuke without HP Burn on target at attack time. Demonspawn Faction Wars and Doom Tower wave damage. HP Burn partner teams using A2 Stun and A3 spread/extension in valid content. Conditional Spider burn-tick self-sustain behind external burn applier.

Best used in: Classic Arena / Tag Team Arena HP-based burst nuker: on targets without HP Burn, A2 attacks each target twice at 0.22 × caster HP per hit (before modifiers); build HP, critical chance and critical damage, with Decrease DEF and positioning support. · Arena wave-clearing when the selected goal is burst damage rather than HP Burn control. Avoid applying HP Burn prematurely if A2 double-hit damage is the primary win condition. · Faction Wars Demonspawn: repeatable HP-based AoE damage and conditional A1 Decrease DEF; optional crowd control when an independent burner sets up Stun. · Doom Tower ordinary waves: broad HP-based AoE damage with potential Stun in deliberately burn-based compositions; +30% Doom Tower DEF aura if leader. · Cursed City eligible rooms: HP-based AoE nuke or HP Burn-enabled control only if champion/affinity/faction/rarity restrictions permit.

Skills

  • Superheated Hammer — Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.
  • Percussive Pound · CD 4→3 — Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.
  • Fan the Flames · CD 4→3 — Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases the duration of [HP Burn] debuffs on all enemies by 1 turn. Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
  • Fleshmelter [P] — This Champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.

Recommended build

Gear sets: Compare actual damage and survival against target DEF/RES rather than transferring generic attack-nuker ATK set advice to an HP-scaling kit., Do not assume burn-based passive heal is sufficient against lethal spikes; external healing/protection may still be necessary.

Stat priority: Pure HP nuker: reach effective 100% C.RATE, then high HP%, C.DMG and enough SPD for exact opener/turn order; supplement DEF for effective survivability. › Decompression note: HP% is both direct-damage scaler and extra survivability, but C.RATE/C.DMG determine attack crit payoff. › PvE hybrid control: add ACC only to match chosen enemy RES so native Decrease DEF and Stun can land; prioritize HP/crit/SPD without needless accuracy on pure nuker. › SPD: match speed lead/debuffer timing in Arena; boss tune or rotation timing should override generic more-speed advice. › RES: optional counter-debuff defensive strategy, not a native offensive requirement or fixed target. › Avoid allocating high ATK solely for Magnarr native damage; none of his attacks is ATK-scaled.

Synergies

  • Mordecai — His Heavenly Flames can place AoE HP Burn without first attacking, enabling Magnarr A2 Stun branch, A3 conditional sprea
  • Sicia Flametongue — Sicia can apply HP Burn to enemies and Decrease DEF/Weaken under conditions; Magnarr can extend existing burns and Stun
  • Artak — Artak can apply AoE HP Burn while offering Decrease ATK; Magnarr can extend burn duration and gain passive sustain from
  • Crypt-King Graal — AoE HP Burn setups make Magnarr A3 extension and passive available. The duo is for burn-based wave/boss support, not bes
  • Teumesia — Her Cunning Chaos can inflict AoE HP Burn and other control statuses; Magnarr can then choose Stun attempts and extend a
  • Lydia the Deathsiren — Her AoE Decrease DEF and Weaken increase Magnarr direct HP-based damage, while team Speed support can help position the