RAID: Shadow Legends

Klodd Beastfeeder Guide

  • Epic
  • Magic
  • HP
  • Ogryn Tribes

Epic Ogryn Tribes HP champion who shields the whole team from his own MAX HP, grants 30% Speed and 50% Accuracy buffs, and heals one lowest-HP ally at the start of his turns. Demon Lord teams that need 30% Increase SPD and 50% Increase ACC plus Shield. Scarab King Shield-based teams with coverage checks. Ogryn Tribes Faction Wars healing/buff support. Progression dungeons and Doom Tower waves when external damage/debuff champions supplied.

Best used in: Demon Lord Clan Boss: Native team Increase SPD 30% supports tuned fast teams, ACC buff supports debuffers, Shield and passive heal improve stability; A1 Decrease C.RATE may help versus crits but is only 50% booked. Validate 2:1 speed tune and buff timing. · Dragon Normal: Wave survivability, ACC boost for poison/debuff allies, and fast cycling; Dragon boss poison damage must come from partners. · Doom Tower Scarab King: Team Shield can help prevent Scarab counterattack trigger while it remains active; 3-turn booked cast, 2-turn buff, and high incoming damage can cause shield gaps. External shield sources/Bloodshield may be needed. · Faction Wars Ogryn Tribes: Excellent Ogryn-only sustain and stat buffs for progression/crypt waves; no innate revive or boss healing prevention.

Skills

  • New Stabby Hand — Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.
  • Get Behind Me · CD 4→3 — Places a [Shield] buff on all allies equal to 20% of this Champion’s MAX HP for 2 turns.
  • Beast Escape · CD 5→3 — Places a 30% [Increase SPD] buff and a 50% [Increase ACC] buff on all allies for 2 turns.
  • Delicious Giblets — Heals the ally with the lowest HP by 10% of their MAX HP at the start of this Champion’s turn.

Recommended build

Gear sets: Speed, Perception, Immortal, Regeneration, Stalwart, Bolster, Divine Speed, Reflex

Stat priority: SPD for appropriate turn frequency and exact team tuning; buffing all allies on 3-turn A3 matters only if cast on time. › HP% improves native A2 team Shield magnitude and Klodd survival; A1 HP-scaled damage is secondary. › DEF% supports survivability after HP budget and before optional offensive stats. › ACC relative to target resistance is needed for A1 Decrease C.RATE only; does NOT affect friendly buffs or passive heal. › RES where enemy crowd-control or buff-strip threats matter and equipment permits. › C.RATE/C.DMG optional if repurposed for single-target A1 damage; not primary support build.

Synergies

  • Geomancer — The A3 ACC buff improves Geomancer target-resistance contest, while Klodd shield/heal sustain; Geomancer owns his own HP
  • Seer — A2 Shield plus A3 Increase SPD and Increase ACC create buff count on allies for a Seer Karma Burn wave-clear sequence; c
  • Skullcrusher — Skullcrusher provides team counterattack and ally protection; Klodd provides a caster-HP-based Shield, Speed/ACC and spo
  • Apothecary — Apothecary has team Turn Meter fill while Klodd does not, but both provide 30% Increase SPD; avoid double-counting overl
  • Frozen Banshee — Frozen Banshee supplies damage via Poisons; Klodd can keep her alive and improve her accuracy without being credited for
  • Toragi the Frog — Toragi provides Ally Protection and offensive Poison on being attacked in eligible conditions; Klodd Shield and speed he