RAID: Shadow Legends
Jagg Bonesaw Guide
- Legendary
- Spirit
- Attack
- Orcs
Jagg Bonesaw is a Spirit Legendary Attack champion from the Orcs. His printed kit provides a 10% single-target Turn Meter steal with a 25% chance to repeat the A1, a two-hit A2 that transfers his own debuffs to one opponent and spreads up to two random debuffs on that target to the enemy team with conditional hit-damage boosts, and a preattack AoE buff-strip A3 with 5% damage gain per buff actually removed and 15% personal Turn Meter per enemy killed. His passive gives himself 50% Increase ACC and 30% Increase C.DMG for one turn at the start of his turn, then attempts one-turn Decrease C.RATE
Best used in: Arena offense against teams relying on removable defensive buffs: A3 pre-hit AoE buff removal and damage that scales with buffs actually removed. · Arena flexible debuff transfer/spread tactic: A2 moves hostile statuses away from Jagg then distributes two random debuffs from a selected target. · Doom Tower waves including Dark Fae mirror encounters when Jagg can clear copies or remove their protection and follow up with Turn Meter steals.
Skills
- Razorwheel — Attacks 1 enemy. Steals 10% of the target’s Turn Meter. Has a 25% chance of repeating this skill.
- Shred The Flesh · CD 4→3 — Attacks 1 enemy 2 times. Before attacking, transfers all debuffs from this Champion to the target. Damage from the first hit increases by 10% for each debuff transferred. Then applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies. Damage from the second hit increases
- Lacerating Tempest · CD 5→4 — Attacks all enemies. Before attacking, removes all buffs from all enemies. Damage increases by 5% for each buff removed. Fills this Champion’s Turn Meter by 15% for each enemy killed by this skill.
- Rev Up The Saw — At the start of this Champion’s turn, places a 50% [Increase ACC] buff and a 30% [Increase C. DMG] buff on them for 1 turn. At the end of this Champion’s turn, places a 30% [Decrease C. RATE] debuff and a 25% [Decrease C. DMG] debuff on the enemy with the highest C. DMG for 1 turn.
Recommended build
Gear sets: Savage, Lethal, Cruel, Perception, Speed, Merciless (conditional set advantages must be modeled independently)
Stat priority: SPD appropriate to team order; Jagg must act at useful buff-strip timing and survive until follow-up. › ACC for A1 TM steal, A2 hostile transfer/spread, A3 enemy strip, and P1 end-turn debuffs; P1 self Increase ACC helps but does not eliminate opponent RES checks. › C.RATE toward 100% final for critical damage builds, after enough SPD and task-specific ACC. › C.DMG to exploit P1 30% Increase C.DMG and strong ATK multipliers after reaching required crit rate. › ATK% to scale all native direct-hit attacks; keep sufficient HP%/DEF% to avoid immediate death. › RES is optional as an anti-control/survival specialization; no native resistance-dependent damage effect.
Synergies
- Arbiter — Arbiter supplies team Turn Meter and Increase ATK to help Jagg land his A3 early; Jagg himself does not grant allied Tur
- Lydia the Deathsiren — Lydia can establish Decrease DEF and Weaken before Jagg’s A3 damage, improving its output; her own passive role is separ
- Prince Kymar — Kymar can reset eligible ally skill cooldowns for repeated A2/A3 casts; both possess enemy-buff interaction so avoid red
- Warlord — Warlord reduces enemy ability access and supplies defensive value while Jagg strips and damages; pairing is a complement
- Madame Serris — Serris brings enemy Decrease DEF and Decrease ATK as potential debuff payload for Jagg A2, but her buff stripping overla
- Ronda — By attempting to remove opposing defensive buffs before Ronda attacks, Jagg can open a window for damage; actual protect