RAID: Shadow Legends
Interceptor Guide
- Rare
- Void
- Defense
- High Elves
Interceptor earns a 2.2/5.0 rating because his utility is hampered by low proc chances and a lack of specialization. While being a Void Defense champion gives him inherent survivability and no affinity weak hits, his 15% Turn Meter reduction is easily outclassed by common Rares like Diabolist or Armiger who are easier to obtain and max out. His 'Weaken' fail-safe on the A2 is a nice touch, but at only 15%, it doesn't provide the impact needed for mid-to-late game progression. He essentially suffers from 'Jack of all trades, master of none' syndrome, where he does several things passably but no
Skills
- Numbing Strike — Attacks 1 enemy. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
- Sleepy Dart · CD 4 — Attacks 1 enemy. Has a 45% chance of placing a [Sleep] debuff for 1 turn. Places a 15% [Weaken] debuff for 2 turns if this Skill does not place a [Sleep] debuff.
- Crowd Control · CD 5 — Decreases the Turn Meter of all enemies by 15%
Recommended build
Gear sets: Guardian, Defiant
Synergies
- Tayrel
- Apothecary
- Kael
- Relickeeper