RAID: Shadow Legends

Hellborn Sprite Guide

  • Rare
  • Spirit
  • Support
  • Demonspawn

Spirit Rare Demonspawn Support with a booked three-turn teamwide +1-turn buff duration extender, followed by 2-turn 15% ally Increase C.RATE; single-target 15% Weaken A1 and triple-hit 100% Heal Reduction A2 supply secondary utility. Rare-cost dedicated A3 ally buff extender in Demon Lord speed tunes needing exact +1-turn extension. Complementary support to a shield or ally-protection provider when team timing is modeled. Early Normal Fire Knight triple-hit and occasional 100% Heal Reduction utility.

Best used in: Demon Lord Clan Boss: niche buff-extension position in carefully speed-tuned shield/counterattack/protection teams; A3 3-turn booked cycle and A1 Weaken are the principal reasons. · Specialized legacy shield-centric teams: A3 can prolong eligible shields placed by a separate champion; requires current encounter and team-specific validation rather than assuming past record performance.

Skills

  • Shivering Malady — Attacks 1 enemy. Has a 25% chance of placing a 15% [Weaken] debuff for 2 turns.
  • Crumbling Flesh · CD 3 — Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
  • Transmuter · CD 5→3 — Increases the duration of all ally buffs by 1 turn, then places a 15% [Increase C. RATE] buff on all allies for 2 turns.

Recommended build

Gear sets: Speed: simple turn cycle and buff refresh scheduling., Perception: SPD+ACC for builds also using Weaken / Heal Reduction., Immortal or other survivability sets: HP durability for long Demon Lord fights., Lifesteal: viable if damage and Warmaster-style mastery can sustain her, but no innate A3 damage., Reflex: conditional cooldown cycling, but random cooldown reduction can upset a tightly scripted rotation; test before using., Relentless: extra turns may desynchronize tuned shield windows and expire buffs; only for untuned situations.

Stat priority: SPD: crucial to cycle booked A3 and act before ally buffs expire; exact target depends on speed tune, not universal cutoff. › HP% and DEF%: 15,360 HP / 859 DEF native defenses need help surviving long support rotations. › ACC: raise to content-specific enemy RES only if A1 Weaken or A2 Heal Reduction are actually required; A3 itself needs NO ACC. › RES: conditional if enemy control or debuff pressure must be resisted; compare survivability and encounter requirements. › C.RATE, C.DMG, ATK%: optional secondary stats only when investing in direct damage from single-target A1 and A2.

Synergies

  • Underpriest Brogni — Brogni supplies persistent ally shields and defensive buffs that Hellborn can potentially keep active longer with A3. Or
  • Corpulent Cadaver — Cadaver can exploit an external Shield value on himself; Hellborn can extend eligible Shield duration. This is a special
  • Lanakis the Chosen — Lanakis also has all-ally buff extension and Ally Attack, enabling complementary timing of extension casts; multiple ext
  • Krisk the Ageless — Krisk supplies Shield/Ally Protection and also performs a buff extension; Hellborn may maintain existing buffs but overl
  • Sandlashed Survivor — Sandlashed extends ally buffs, allowing staggered duration support if one extender is not enough. They do not supply a d
  • Anchorite — Anchorite also grants a teamwide +1 buff duration extension and other support; paired use is mainly staggered coverage w