RAID: Shadow Legends
Gurptuk Moss-Beard Guide
- Legendary
- Force
- Support
- Ogryn Tribes
Force Legendary Ogryn Tribes support who deliberately places low-grade Poisons on allies to amplify their skill damage and RES while attempting AoE enemy Block Buffs; offers selective cleanse/heal/Shield and poison-dependent team Continuous Heal. Hydra setups needing Block Buffs and support for poison-fueled skill damage, with sustainable external recovery. Doom Tower/Cursed City wave burst setups when risk and rotations are controlled. Ogryn Tribes Faction Wars selectively supporting allies.
Best used in: Hydra Clan Boss: Two-turn AoE Block Buffs can help against eligible Hydra head buffs and passive can amplify allied skill damage. Heavy ally Poison risk demands sustain; each head may have specific immunity/resistance. · Doom Tower Waves: AoE Block Buffs and skill-damage amplification help burst teams, especially when wave buffs are important; self Poison imposes timing/cleanse risk. · Ogryn Tribes Faction Wars: Faction-limited source of AoE Block Buffs, selective cleansing, single-target HP-based healing and shields; supply external team heal/revive and damage.
Skills
- Biotic Staff — Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.
- Druidic Boon · CD 3→2 — Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
- Cloud of Spores · CD 4→3 — Places three 2.5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
- Symbiotes — Allies under [Poison] debuffs inflict 7.5% more damage for each [Poison] debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills. Also increases each ally's RES by 15 for each [Poison] debuff on them.
Recommended build
Gear sets: Perception
Stat priority: SPD to cast A3 before allied attackers and before enemy buffing; respect poisoned ally turn timing. › ACC sufficient for Block Buffs on chosen enemy/boss; A3 friendly Poison and A1/A2 support do not require ACC. › HP%/DEF% for long-term survival of forced ally self-Poison; own maximum HP is NOT A2 heal/shield scaling. › RES if enemy control/stun is problematic, including +50 leader aura and conditional +15 per Poison; prefer reliable ACC for Block Buffs role. › C.RATE/C.DMG/ATK only after core support priorities; two-hit A1 ATK scaling is a secondary damage source.
Synergies
- Prince Kymar — Seal of Magic can reset Gurptuk A3/A2 so Block Buffs and ally Poison passives are accessed earlier; beware accumulated f
- Seer — Gurptuk A3 can poison Seer immediately before Seer uses Karma Burn, yielding a conditional passive skill-damage boost. K
- Duchess Lilitu — Protective and revival kit can help survival around ally Poison. Duchess Block Debuffs does NOT prevent Gurptuk’s explic
- Lydia the Deathsiren — Lydia contributes enemy Decrease DEF/Weaken so ally nukers can exploit poisoned-skill damage boosts, where boss immunity
- Trunda Giltmallet — Trunda can consume the conditional bonus to native skill damage when poisoned, while Gurptuk supplies AoE Block Buffs. A
- Seer — Three A3 Poisons on Seer give up to +22.5% nominal Symbiotes skill-damage increase; +30% requires four active Poisons. P