RAID: Shadow Legends

Gnarlhorn Guide

  • Rare
  • Spirit
  • HP
  • Skinwalkers

Gnarlhorn is a Rare Spirit HP Skinwalker whose nonattack AoE Provoke protects allied damage dealers while he cycles self Increase DEF (Ascension 3+) and self Unkillable. Strong control on vulnerable waves and Doom Tower Magma Dragon, but not universal boss control. Accessible control tank for Spirit/rare-restricted waves, Skinwalkers Faction Wars, normal dungeon waves, early PvP and Provoke-sensitive Magma Dragon stages, with suitable ACC, speed and survival.

Best used in: Doom Tower Normal waves: Nonattack AoE Provoke enables robust wave lockdown when speed/accuracy sufficient; self Unkillable can protect Provoke source. · Doom Tower Hard waves: AoE Provoke is valuable for certain difficult waves with properly scaled SPD and ACC, but not against immune or resist-heavy waves. · Doom Tower Magma Dragon: Magma Dragon is an important Provoke-sensitive encounter. War Drum can interrupt specific boss mechanics when successful; 3-turn cooldown and 1-turn duration require timing or backup coverage, not native permanent uptime. · Doom Tower Secret Rooms: Rare, Spirit or faction restrictions can make Gnarlhorn’s AoE Provoke and self Unkillable valuable when room entry permits; verify each individual room constraints. · Skinwalkers Faction Wars: Faction-limited Rare wave provoker; self Unkillable, self Increase DEF after Ascension 3 and dungeon-only aura distinction must be honored.

Skills

  • Ram — Attacks 1 enemy. Damage increases according to how much HP this Champion has lost. This attack cannot be a strong, critical, or weak hit.
  • War Drum · CD 4→3 — Places a [Provoke] debuff on all enemies for 1 turn. Places a 30% [Increase DEF] buff on this Champion for 2 turns. The self-buff is the Ascension 3 skill enhancement; pre-Ascension-3 skill places Provoke only.
  • Determined · CD 5→3 — Places an [Unkillable] buff on this Champion for 2 turns.

Recommended build

Gear sets: Perception

Stat priority: Control: sufficient ACC for the actual encounter target resistance; SPD to cast A2 before dangerous enemies; HP% and DEF% to survive redirected attacks. › Self protection: SPD for A2/A3 sequencing, HP% and DEF%, with RES where enemy strip/control is a problem. › A1 damage is ATK-scaled and deliberately noncritical; do not recommend C.RATE/C.DMG as primary native damage stats. › No universal fixed ACC/SPD numbers; match the chosen dungeon, Magma Dragon floor, wave SPD, passives and team presets.

Synergies

  • Apothecary — Apothecary can help Gnarlhorn act before threatening waves and survive between self-Unkillable casts; no guarantee of un
  • Scyl of the Drakes — Scyl adds independent survivability and emergency revival if Gnarlhorn is killed after Unkillable ends; her wave control
  • Madame Serris — Enemy buff removal and defensive debuffs can help ensure follow-up allied damage while Gnarlhorn forces vulnerable enemi
  • Prince Kymar — Kymar can make a later War Drum or Determined available sooner; native Gnarlhorn cannot reset skills by himself and Kyma
  • Pain Keeper — Pain Keeper cooldown reduction can help recover A2 before its ordinary three-turn booked cycle; check turn-tuning and ta
  • Coldheart — Controlling Spider dungeon minions may let Coldheart focus on boss damage/Turn Meter reduction; Provoke validity is limi