RAID: Shadow Legends

Foli Guide

  • Legendary
  • Magic
  • Attack
  • Dark Elves

Foli is a Magic Legendary Dark Elf ATK nuker specializing in double-stage Sealed Fate AoE/selected-target burst with on-kill Block Revive; four-hit A1/A2 and a situational control-cleansing self-heal/TM passive add utility. Arena offense against revival-oriented teams. Dark Elves Faction Wars. Normal Fire Knight multi-hit support. Doom Tower waves and campaign burst. Situational Demon Lord P1 stun-target variant.

Best used in: Classic Arena Offense: selected-target two-hit A3 and AoE Block Revive on kill help counter revive-reliant defenses when damage and team setup are sufficient. · Tag Team Arena: burst AoE follow-up and revive denial against a selected opposing lineup; speed/order and protections are critical. · Dark Elves Faction Wars: strong offensive clearing with multi-hit and some self-protection against Stun/Freeze/Sleep/Provoke. · Doom Tower normal wave clearing: AoE attack plus revive denial, subject to enemy protections and survivability. · Fire Knight normal: A1 four hits and A2 four hits can contribute to shield stack reduction; do not assume all random hits contact boss while adds live.

Skills

  • Marked for Destruction — Attacks one enemy four times. Has a listed 20% chance to place a 60% Decrease DEF debuff for 2 turns, improved to 25% when booked. Public descriptions do not explicitly settle whether this proc is rolled on each hit or once per skill; retain native proc-scope uncertainty for exact simulations.
  • Biodisruptor · CD 4→3 — Attacks four times at random. Each hit has a listed 35% chance to place Leech for 2 turns, increased to 45% when the chance book is applied. Each hit independently chooses an eligible random enemy according to the combat engine; do not assume all four hit the selected target.
  • Sealed Fate · CD 5→4 — Attacks all enemies, reduces their current Turn Meters by 15%, then attacks the targeted enemy again. Enemies killed by this skill cannot be revived. The selected enemy can receive one hit from the AoE event and one additional direct hit. The 15% Turn Meter effect is not a 15% Speed debuff, and Block Revive is not an a
  • Living Armor [P] · CD 5→3 — When an enemy places Stun, Freeze, Sleep or Provoke on Foli, removes the triggering control debuff immediately, heals Foli by 20% of his MAX HP and fills his Turn Meter by 50%. The passive has a five-turn cooldown, reduced to three with both books. The detailed description varies on whether it additionally cleanses all

Recommended build

Gear sets: Savage, Perception, Lifesteal, Cruel, Speed

Stat priority: Effective C.RATE 100% for consistent direct damage (account for team buffs/crit affinity and special effects) › ATK% for A1 A2 A3 attack scaling and A3 kill thresholds › C.DMG to maximize A3 lethal damage once crit consistency is met › SPD tuned after team Decrease DEF/Weaken/strip, but before enemy revival/defensive turns › HP%/DEF% for survivability in longer fights and go-second strategies › ACC only for builds relying on A1 Decrease DEF, A2 Leech, or A3 Turn Meter reduction versus resistible enemies

Synergies

  • Arbiter — Arbiter can boost all ally TM by 30% and Increase ATK by 50% before Foli attacks.
  • Madame Serris — Madame Serris removes enemy buffs and applies AoE Decrease DEF to prepare A3 lethal damage.
  • Lydia the Deathsiren — Lydia applies 60% Decrease DEF and 25% Weaken to enemies, increasing potential damage of Foli subsequent A3 hits.
  • Prince Kymar — Kymar can reset ally skill cooldowns, enabling another Sealed Fate if the battle lasts long enough.
  • Duchess Lilitu — Duchess brings teamwide revive and protective options, compensating for Foli being an attack-focused champion without al
  • Arbiter — Foli A3 Block Revive on kill can prevent enemy Arbiter from reviving defeated allies.