RAID: Shadow Legends
First Ax Tuskkor Guide
- Legendary
- Force
- Attack
- Ogryn Tribes
Force Legendary Ogryn ATK nuker who self-buffs before a two-hit Shield-ignoring finisher, scales AoE damage with his own active buffs, and accumulates C.DMG/incoming-damage mitigation through legitimately earned Extra Turns. Offensive AoE wave nuker. A3 shield-ignoring priority target finisher. Ogryn Faction Wars and conditional Arena damage.
Best used in: Classic Arena offense: self-buffed single-target finisher into potential kill Extra Turn, followed by AoE buff-scaled wave clear when enemies can be killed. · Campaign wave farming: A2 AoE with conditional additional turns after at least two kills; efficiency varies with gear and encounter target HP. · Faction Wars Ogryn Tribes: physical AoE and target-finishing damage plus all-battle ATK aura for allied ATK damage dealers. · Doom Tower regular and some difficult waves: kill-chaining AoE after setup, contingent on enemy defenses and revive effects. · Minotaur and early/mid dungeon waves: AoE and two-hit finishing damage; not automatically optimal for the actual boss.
Skills
- Foe Mangler — Attacks 1 enemy 2 times. Has a 25% chance of granting an Extra Turn.
- Hatchet Barrage · CD 4→3 — Attacks all enemies. The damage inflicted by this skill increases by 10% for each buff on this Champion. Decreases the cooldown of this skill by 1 turn if this attack kills an enemy. If this attack kills 2 or more enemies, grants this Champion an Extra Turn instead.
- First Ax's Fury · CD 4→3 — Attacks 1 enemy 2 times. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. Will ignore [Shield] buffs. Grants an Extra Turn if this attack kills an enemy.
- Brutal Vehemence [P] — Each Extra Turn this Champion gets increases their C. DMG by 10% (stacks up to 50%). Each Extra Turn this Champion gets also decreases the damage they receive by 5% (stacks up to 50%).
Recommended build
Gear sets: Savage + Cruel
Stat priority: Effective C.RATE up to 100% for conventional direct-hit crit consistency, accounting for external buffs and content restrictions. › ATK%/flat ATK and C.DMG for hard-hitting A2/A3; attack scaling applies to all three actives. › SPD tuned for a valid setup sequence: after debuffer and buffer, before enemy defensive response. › Enough HP%/DEF% to survive until nuke and avoid dying before passive accumulation; ATK champion base HP is limited. › Ignore native Accuracy allocation, unless an equipped external item/blessing requires an ACC-vs-RES check. › RES only for specialized survivability/build choices; not innate kit requirement.
Synergies
- Lydia the Deathsiren — Siren's Wail attempts AoE 60% Decrease DEF + 25% Weaken while placing 25% Strengthen and 30% Increase SPD on allies. The
- Archmage Hellmut — Psychic Guidance gives team 30% Increase SPD, 30% Increase C.RATE and 30% Increase C.DMG for 2 turns, providing 3 potent
- Duchess Lilitu — Shroud of Souls places team Block Debuffs, 50% Increase ATK, and Perfect Veil on allies other than herself; Tuskkor can
- Siphi the Lost Bride — Whirlwind Romance supplies all allies Block Debuffs, Increase DEF, Increase SPD and Turn Meter fill. Three personal buff
- Uugo — Maelstrom Wrack supplies AoE 60% Decrease DEF attempts before Tuskkor A2, increasing chance of exactly one or two-plus k
- Prince Kymar — Seal of Magic resets other allies' skill cooldowns to repeat Tuskkor A2/A3; combined with Kymar TM fill this enables dis