RAID: Shadow Legends
Emic Trunkheart Guide
- Legendary
- Void
- HP
- Sylvan Watchers
Emic Trunkheart is a Void Legendary HP champion from the Sylvan Watchers built around Unkillable protection, HP-scaled Shields, ally cooldown cycling, Taunt tanking, and reactive enemy cooldown disruption. Trunkheart's Sanctuary is his defining protection skill: it places Unkillable on all allies for 2 turns while giving Emic a 2-turn Taunt and a Shield equal to 30% of his MAX HP, cycling from a 6-turn base cooldown to 4 turns when fully booked. Vinequake attacks all enemies with a verified 0.27 HP coefficient, places a 2-turn Shield on every ally equal to 30% of Emic's MAX HP, and reduces eli
Best used in: Demon Lord · Clan Boss Speed-Tuned Unkillable Teams · Phantom Shogun · Scarab King · Faction Wars · Arena Defense
Skills
- Earthroot Tendril — Attacks 1 enemy. Increases the value of all existing Shield buffs on Emic Trunkheart by 25%. Also increases the value of any existing Shield buffs on the ally with the lowest HP by 25%. The amount by which an eligible Shield is increased by this skill cannot exceed 10,000 HP per Earthroot Tendril application.
- Vinequake · CD 4→3 — Attacks all enemies. Places a Shield buff on all allies equal to 30% of Emic Trunkheart's MAX HP for 2 turns. Then decreases the cooldown of eligible skills of all allies except Emic by 1 turn. Fully booked, Vinequake has a 3-turn cooldown.
- Trunkheart's Sanctuary · CD 6→4 — Places an Unkillable buff on all allies for 2 turns. Also places a Taunt buff and a Shield buff on Emic Trunkheart for 2 turns. The Shield is equal to 30% of Emic's MAX HP. Fully booked, the cooldown is reduced from 6 turns to 4.
- Entanglement — When Emic Trunkheart is attacked while under a Shield buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. This can occur once per attack. Fully booked, the listed trigger chance reaches 75%. Whenever an ally's HP drops below 20%, increases the damage dealt by that ally by 20%
Recommended build
Gear sets: Accuracy, Chronophage, Divine Speed, Feral, Fortitude, Immortal, Mercurial, Perception
Stat priority: SPD › HP% › DEF% › RES › ACC when Entanglement cooldown disruption is assigned › C.RATE for optional damage hybrid
Synergies
- Pain Keeper — Emic and Pain Keeper can reduce each other's eligible cooldowns because each cooldown-reduction skill excludes only its
- Maneater — Emic's Vinequake can shorten Maneater's eligible cooldowns while the two champions provide complementary Unkillable cove
- Demytha — Emic's ally cooldown reduction can help cycle Demytha while Emic's 2-turn Unkillable and Demytha's Block Damage cover di
- Doompriest — In an established Emic Demon Lord rotation, Doompriest can take a scheduled turn after boss debuff application and use h
- Warcaster — Vinequake's ally cooldown reduction can enable a slower secondary one-turn Block Damage champion to cycle often enough f