RAID: Shadow Legends

Dune Lord Greggor Guide

  • Legendary
  • Force
  • Defense
  • Barbarians

Legendary Force Barbarian DEF-based Faction Unity controller: 100% nominal A1 Provoke triggers a highest-C.DMG Ally Attack on successful placement; A2 strips enemy buffs, extends ally buffs and Shields; A3 buffs the team and unlocks cumulative cooldown/TM/Instant Turn support when fielding more Barbarians. Barbarians Faction Wars Unity builds. Arena ally turn/support/disruption teams. Siege Barbarian-heavy control compositions. Doom Tower / Cursed City controllable waves. Hydra supportive buff stripping and survival in valid teams.

Best used in: Barbarians Faction Wars and Barbarian-heavy Siege: Unity threshold supports allied cooldown reduction, Turn Meter fill, Instant Turns and crowd-control enhancement; Shield, strip and Increase DEF improve survivability. · Classic Arena, Tag Team Arena, Live Arena team-control setups: A1 targeted Provoke plus conditional ally attack; A2 AoE enemy buff removal; A3 simultaneous team buffs and control-oriented Unity. · Doom Tower and Cursed City wave control where enemy control is permitted: 1-turn Provoke, defensive Shields, strip, and conditional extra actions.

Skills

  • Desert Ax — Attacks 1 enemy. Has a 100% chance of placing a [Provoke] debuff for 1 turn. If the [Provoke] debuff was successfully placed, the ally with the highest C. DMG will team up and join the attack.
  • Earthcleave · CD 4→3 — Attacks all enemies. Removes all buffs from all enemies, and increases the duration of all ally buffs by 1 turn. Also places a [Shield] buff on all allies for 2 turns, proportional to this Champion's DEF.
  • Bestial Yell · CD 6→4 — Places a 50% [Increase ATK] buff, a 50% [Increase ACC] buff, and a 60% [Increase DEF] buff on all allies for 2 turns. Barbarians Unity: with 1 other Barbarian ally, reduces all other allies’ skill cooldowns by 1 turn; with 2, additionally fills all allied Turn Meters by 20%; with 3, additionally grants an [Instant Turn
  • Desert Monolith — When attacked, has a 50% chance of placing a [Provoke] debuff on the attacker for 1 turn. Occurs once per hit. Barbarians Unity: with 1 other Barbarian ally, allies deal 25% more damage to enemies affected by specified crowd-control debuffs (does not stack across copies of the same skill); with 2 other Barbarians, alli

Recommended build

Gear sets: Speed

Stat priority: SPD: act before enemy buffs and dangerous waves; adjust speed for intended ally order. › DEF%: both native attacks and new Shield scale with Greggor DEF; also increases toughness. › HP%: durability against mixed damage and heavy burst; helps keep Unity passive alive. › ACC: needed for reliable A1 Provoke, passive Provoke, enemy buff removal versus target RES unless Unity bypass specifically applies. › RES: protect from crowd-control in arena when build budget allows. › C.RATE/C.DMG: optional for native DEF-based attack damage; role is support/controller and damage is not priority by default.

Synergies

  • Valkyrie — Barbarian teammate counts toward Unity; her team Counterattack produces additional A1 response opportunities and her DEF
  • Scyl of the Drakes — Barbarian teammate supplies AoE Stun, healing and revives; her Stun enables Greggor one-Barbarian 25% damage modifier on
  • Armanz the Magnificent — Barbarian teammate AoE Stun gives Greggor crowd-control damage-amplification targets and counts toward Unity; separate A
  • Thor Faehammer — Barbarian damage specialist with crowd-control Stun; A3 buffs and an earned Instant Turn can enable him, with highest-C.
  • Thor Faehammer — Increase ATK and DEF team buffs plus optional highest-C.DMG conditional A1 ally attack or Unity A3 Instant Turn can acce
  • Armanz the Magnificent — A3 eligible ally cooldown reduction and Increase ACC make Armanz crowd-control actions more available; with two other Ba