RAID: Shadow Legends
Drokgul the Gaunt Guide
- Legendary
- Spirit
- Support
- Ogryn Tribes
Spirit Legendary Ogryn support: HP-scaled group shields and source-owned shield-loss heals, plus Increase ATK/DEF, conditional emergency Block Damage and occasional A1 Stun. Ogryn Faction Wars. General progression waves/dungeons. Conditional shield-based Doom Tower survival. Non-specialist boss support if mechanics compatible.
Best used in: Faction Wars Ogryn Tribes: fills defensive support slot with party-wide shield, conditional healing and dual Increase ATK/DEF buffs; no revive. · Progression wave encounters and long dungeon fights where ally survival and dual buffs matter more than optimized speed clears. · Selected Doom Tower wave/Scarab King teams needing repeatable skill Shield; actual encounter mechanics and buff matching need testing. · General PvE progression: shields and short cooldown team buffs for rosters missing specialized supports.
Skills
- Bonebreak Boulder — Hits one target once, with a 20% initial chance to inflict a one-turn Stun; skill-book chance increases apply to the attempt, not guaranteed placement.
- Eldritch Ground · CD 5→3 — Applies 50% Increase ATK and 60% Increase DEF to the full team for two turns; allies strictly below 30% of their own HP also receive a one-turn Block Damage buff.
- Runestone Blessing · CD 5→4 — Casts a three-turn Shield on each ally sized from 15% of Drokgul’s MAX HP. Separately, shield loss through expiration, removal, or enemy damage breaking a shield created by this skill is stated to heal that ally for 15% of Drokgul’s MAX HP; only the break-by-enemy-attack branch states an immediate counterattack and an
Recommended build
Gear sets: Speed, Immortal, Regeneration, Reflex, Guardian, Perception, Resistance, Shield
Stat priority: SPD to take A2/A3 turns before the team takes lethal damage and rotate 3/4 booked cooldowns. › HP% and flat HP to raise 15% caster-MAX-HP shield and 15% caster-MAX-HP conditional heal; 22,965 base HP before gear. › DEF% to keep support alive through AoE and residual shield spillover; base DEF 1,057. › RES only in encounter/arena-specific resist builds; no fixed universal target. › ACC to encounter target only if A1 20→40% Stun is a desired role; skip in Stun-immune bosses. › C.RATE / C.DMG optional for A1 damage, lower priority than HP/SPD/survival.
Synergies
- Deacon Armstrong — His speed leader/TM fill and AoE Decrease DEF help support teams act sooner and deal damage while Drokgul supplies Incre
- Lydia the Deathsiren — Provides Increase SPD and Strengthen plus enemy Decrease DEF/Weaken, covering speed, mitigation and damage debuffs absen
- Pain Keeper — Reduces allied skill cooldown by one turn, potentially hastening Drokgul A2/A3 defensive casts; also heals separately.
- Rector Drath — Complements Drokgul with a true revive and further healing/veil; Drokgul provides attack/defense buffs and source-specif
- Seer — Drokgul supplies several team buffs that can feed Seer Karma Burn buff-count damage after Seer strips them.
- Pain Keeper — An ally cooldown reduction permits earlier A2/A3 recasts in eligible rotations.