RAID: Shadow Legends
Commander Guide
- Uncommon
- Force
- Support
- Banner Lords
Commander is a Force Uncommon Support champion from Banner Lords. Core kit themes: single-target A1 damage with a low-chance 1-turn Stun, and Quickheal, which heals the lowest-HP ally by 40% of Commander's HP and fully fills that ally's Turn Meter only if the heal tops them off. Best-fit areas include Faction Wars, Banner Lords Secret Rooms, early Arena Offense gimmick teams, Campaign progression, and early account support. Build focus: SPD, HP%, ACC if Stun matters, and DEF%.
Best used in: Faction Wars · Banner Lords Secret Rooms · Early Arena Offense · Campaign Progression · Early Account Progression
Skills
- Holy Fire — Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.
- Quickheal · CD 5→3 — Heals the ally with the lowest HP by 40% of this Champion's HP. Completely fills the target's Turn Meter if the ally is fully healed. This Champion's Turn Meter cannot be filled with this Skill.
Recommended build
Gear sets: Accuracy, Divine Speed, Feral, Immortal, Impulse, Perception, Pinpoint, Reflex
Stat priority: SPD › HP% › ACC › DEF%
Synergies
- Skullcrown — A deliberately tuned Commander can use Quickheal to push a selected low-HP or fully healed nuker to full Turn Meter, but
- Warcaster — In Banner Lords restricted teams, defensive support can help Commander and allies survive while Commander supplies heali
- Stag Knight — Stag Knight supplies stronger debuff utility and damage support while Commander covers emergency healing and conditional